As a world-class ball game, tennis has spread widely, and correspondingly, it has produced extremely complex game rules, so as to ensure that a convincing conclusion can be reached in the presence of countless spectators.
When newcomers to tennis are faced with a long list of rules, they are often at their wits' end. Many of the rules are irrelevant, but some are the core rules.
1. Basic rules of the competition
Tennis is divided into two forms of singles and doubles, as well as men's singles, men's doubles, women's singles, women's doubles and mixed doubles.
Either way, each team wins if it tries to hit the ball into the other team's court and keep it out of reach, or if the other team returns the ball out of bounds.
A coin toss is used to decide the option before the game. The player who has the option has the right to choose the court, serve and receive, and preference for the opponent to choose either.
The player choosing the server shall have the opponent choose the court
The opponent choosing the court shall choose to serve or receive the serve
The receiver is served by the opponent and chooses the court area
Let the opponent choose the court first or serve and receive
3. Basic rules of service
After deciding which side will serve first, both players will serve in turn during the match. One side may not serve continuously while the other side receives continuously.
When serving, the server should stand behind the end line in the area between the halfway point and the extension of the sideline. The serving party shall serve from behind the end line of the right side of the court and play the ball into the opponent's court. If a score or loss occurs during the period, the service shall be switched to the left zone, and so on.
4, error judgment
If the service falls outside the opponent's service area, such as out of line when the service lands or hits the net in flight, then it is judged as a service error and the server needs to serve again.
However, if the server makes two consecutive service errors, it counts as a loss of points for the server, i.e. a point for the other side.